General
There are a few different types of resources in Das Tal, some looted from NPC's or other players, others gathered from various events. The different types are listed below.
Materials
Common resources used in settlement construction and to craft equipment at a Workshop. These materials can be gained from small events in certain zones, resource spawns and stolen from caravans of the respective spawns and other players.
Wood | |
Hemp | |
Clay | |
Leather | |
Obsidian | |
Pelts |
Reagents
Reagents are used when crafting weapons and armor to alter different character statistics when the items are equipped.
Pigments
Different pigments are required when swapping to a new weapon or armor, or when increasing the power of individual abilities. You use pigments in the dojo
As of 2016-1-7 you only use 7 of the 8 pigments to swap your Weapon and Armor selection, and to pay for your Ability increases. Each Armor, Weapon, and Abilities require a specific Pigment to pay the cost.
Currently it cost 2 Pigments to swap to a new Weapon or Armor selection.
The color types are:
Pigment Color | Weapon/Armor Selection |
Ability Selection |
---|---|---|
Red | War Scythe | War Scythe |
Yellow | Staff | Staff |
Orange | Bow | Bow |
Green | Totem | Totem |
Violet | Robe | Robe |
Black | Leather | Leather |
Blue | Splint | Splint |
There is 1 additional pigment (white) in the game as well. It will be used for future updates. White Pigment has been verified to be used with Cloth armor and Sling weapons when they are added to the game.
White | Cloth | TBD |
White | Sling | TBD |
Essences
Essences are a mystical element that bind with all creatures who dwell in the valley.
Can be used (right click) to gain experience points and to level up. It is also used in settlement building, and crafting recipes. You can use larger stacks of Essence at once to gain bonus experience.
Essence